Although each species has different characteristics, all pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the histiocytoma human skin ground. In fact, olimar refers to their entire bodies, save the stems, as ambulatory root structures. 
The internal structures of pikmin are a mystery, but certain things about them can be speculated. Since pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that pikmin get a majority of their histiocytoma human skin nutrients from food the onions break down. Since the onions are the center of pikmin reproduction as histiocytoma human skin well, it seems likely that pikmin are incapable of sexual reproduction. However, in pikmin flowering pikmin will sometimes drop seeds when slain histiocytoma human skin in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and histiocytoma human skin are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. Pikmin probably don’t have any sort of lungs (however, the blue pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of histiocytoma human skin respiration, since poison gas or water droplets collecting around them suffocates histiocytoma human skin the pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the shower room) is fine. When killed, pikmin disappear and a ghost flies into the air, sometimes after releasing a liquid of the same color as histiocytoma human skin the pikmin, possibly the pikmin equivalent to hemolymph or blood – this is best seen when the cloaking burrow-nit attacks.
Pikmin start off as seeds ejected from the onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the pikmin histiocytoma human skin may come out. While idle, the pikmin’s leaves and flowers glow that pikmin’s respective color; that, coupled with a cutscene at the end of pikmin 2, would suggest that pikmin are somehow bioluminescent, though what causes this and what function it might serve histiocytoma human skin in the wild has never been explained.
Regular pikmin are able to carry (at least) ten times their own weight, as evidenced by the ability of blue pikmin to lift histiocytoma human skin and toss heavy purple pikmin when they are drowning in histiocytoma human skin water. Pikmin are also capable of basic speech and can even histiocytoma human skin be heard saying english phrases like ok! And yahoo! After being plucked from the ground. When in a group they will sometimes sing parts of histiocytoma human skin ai no uta in pikmin 2. If left idle for a long time, pikmin will moan at each other. From what is heard, it can be assumed that pikmin language is very simple histiocytoma human skin and primitive.
Pikmin following leaders are prone to stumbling every now and histiocytoma human skin then, and occasionally fall over completely, in the first two pikmin games. This happens much more frequently in pikmin, and, further complicated by a mass of 100 pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In pikmin 2, pikmin trip much less frequently, but still stumble often. During a retreat from a beast, a pikmin that trips is likely to be eaten or histiocytoma human skin squashed by the creature; this is especially aggravating during zero-death runs. Sometimes, it may be hard to notice if a pikmin trips, leading to lone pikmin becoming separated from the group.
Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In pikmin 2, if 20 of each type pikmin is called into one histiocytoma human skin group, they will hum a portion of the song ai no histiocytoma human skin uta. This suggests that they have a highly developed and friendly histiocytoma human skin social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of histiocytoma human skin those leaders. All idle pikmin have a natural tendency to perform nearby histiocytoma human skin tasks, such as, for blue pikmin, running into water to save drowning pikmin even if it histiocytoma human skin is infested with enemies.
In pikmin, if pikmin are told to go in an onion, they will follow a path to go there if they histiocytoma human skin cannot make it in a straight line.  this behavior is rarely seen, given that the area layouts seldom allow pikmin to be histiocytoma human skin unable to enter the onion from a straight walk while histiocytoma human skin also being under the control of a leader that is histiocytoma human skin close enough to the onion’s beam. It is currently unknown if pikmin exhibit this behavior in histiocytoma human skin pikmin 2 or pikmin 3.
The general idea is that each game keeps a list histiocytoma human skin of loaded pikmin in memory. This list can fit 100 entries, and normally, it starts off empty. When a pikmin is loaded into memory, it fills in the next vacant slot. In the case of an empty list, this is slot 0. The second pikmin to be called out fills slot 1, and so on. When an enemy attacks to eat, the game checks every loaded pikmin to see if it histiocytoma human skin is colliding with the mouth’s hitbox, and starts checking slot 0, then slot 1, etc.
Suppose that a day starts, 100 pikmin are taken out from onions, and they are all bundled together within reach of a histiocytoma human skin red bulborb’s bite hitbox, which is an attack that will only chomp 5 pikmin. The game will check the pikmin in slot 0, confirm that it is within reach, and add it to the list of eating victims. It would then check slot 1, confirm that that one is as well, and add it. It would check slot 2, confirm that as well, and add it. It would do the same for slots 3 and 4. At this point, since it already added 5 pikmin to the list of histiocytoma human skin eating victims, it would stop checking, and would let the bulborb’s attack finish with those 5 pikmin captured in its histiocytoma human skin mouth. In this case, the five pikmin that fell victim to the attack were histiocytoma human skin the first five ones that got pulled out of the histiocytoma human skin onions. This means that, when starting a day normally, the first pikmin that left the onion are more likely histiocytoma human skin to get eaten.
In the case of pikmin 2, this scenario happens when a cave sublevel is entered, when the player exits a cave and lands on an histiocytoma human skin overworld area along with the pikmin that escaped, or when the player enters an area that already has histiocytoma human skin buried pikmin. The pikmin here are all truly loaded outside of the histiocytoma human skin player’s control. The game does however follow an algorithm to decide how histiocytoma human skin to place pikmin in the area and to fill in histiocytoma human skin the pikmin list slots:
Internally, pikmin types are declared with blue pikmin first. Then comes red, yellow, purple, white, bulbmin, and pikpik carrot. The reasons for this seemingly random order are not known. So, in scenarios where the game has to load multiple pikmin histiocytoma human skin of different types at once, blue pikmin will be loaded first, meaning they will fill in the first pikmin slots. If players find themselves in one of these scenarios then histiocytoma human skin blue pikmin will be more likely to be eaten, since hitboxes that catch multiple pikmin will pick the blue histiocytoma human skin pikmin first.
Captain olimar named these creatures pikmin because of their resemblance histiocytoma human skin to a vegetable he eats in hocotate, the pikpik carrots. The word pikmin is never written with a lowercase P, and the plural is still written as pikmin. Interestingly, some parts of some games do not capitalize the word histiocytoma human skin that defines the type of pikmin, but capitalize the word pikmin itself, whereas others might capitalize both words. For instance, olimar’s voyage log may write red pikmin,  while alph and brittany’s dialogues might have the text red pikmin. .
The game was named after the pikmin. Sometimes, pikmin are also referred to as piki, especially internally inside a game’s files, as proven by the honeywisp’s japanese name being ピキマキ ? (lit.: piki maki (pikmin fuel)), the term piki park in animtest, and the folder /datadir/pikis in pikmin’s file structure. Likewise, they are sometimes referred to as pikumin or piku, like in hey! Pikmin ‘s internal names for the coppeller that carries pikmin ( enemy_carry_piku). In earlier versions of the game, a pikmin would be referred to as a pikmin, with a lowercase p, and the plural would be several pikmins.  names in other languages [ edit ] language
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