‘Doom’ creator john romero explains what’s wrong with today malignant fibrous histiocytoma prognosis’s shooter games – slashdot

"Give us more guns!" is a common battle-cry among players of first-person shooters, the videogame industry’s bloodiest genre. Doom co-creator John Romero has a rather different opinion. " I would rather have fewer things with more meaning, than a million things you don’t identify with," he says, sitting in a Berlin bar mocked up to resemble a malignant fibrous histiocytoma prognosis 1920s Chicago speakeasy. "I would rather spend more time with a gun and malignant fibrous histiocytoma prognosis make sure the gun’s design is really deep — that there’s a lot of cool stuff you learn about it…."

Modern shooters are too close to fantasy role-playing games in how they shower you with new weapons malignant fibrous histiocytoma prognosis from battle to battle, Romero suggests. This abundance of loot — which reflects how blockbuster games generally have become Netflix-style services, defined by an unrelenting roll-out of "content" — means you spend as much time comparing guns in menus malignant fibrous histiocytoma prognosis as savouring their capabilities. It encourages you to think of each gun as essentially malignant fibrous histiocytoma prognosis disposable, like an obsolete make of smartphone. "The more weapons you throw in there, the more you’re playing an inventory game." Romero contrasts this to the sparing design of the original malignant fibrous histiocytoma prognosis Doom, which launched in 1993 with a grand total of eight malignant fibrous histiocytoma prognosis guns. "For Doom, it was really important that every time you got a malignant fibrous histiocytoma prognosis new weapon, it never made any previous weapons useless…."

Doom is also a game that knows how to keep malignant fibrous histiocytoma prognosis a secret. It isn’t just a firefight simulator but a treacherous, vaguely avant-garde work of 3D architecture. Its levels are mazes of hidden rooms and camouflaged doors malignant fibrous histiocytoma prognosis that screech open behind you — sometimes revealing a pile of ammunition, sometimes disgorging enemies into areas you’ve cleared. Today’s shooters set less store by secret spaces, Romero says, because they cost so much to make.

I’d say the other thing that really sucks with modern malignant fibrous histiocytoma prognosis shooters is the "lead the cow by the nose" syndrome where you can’t just explore and find things on your own thanks malignant fibrous histiocytoma prognosis to intuitive and well made levels but instead they just malignant fibrous histiocytoma prognosis grab your character by the head and go "LOOK DAMN YOU!" and just drag you by the nose with scripted events malignant fibrous histiocytoma prognosis exactly where they want you to go whether you want malignant fibrous histiocytoma prognosis to or not.

With old shooters like Blood, Shadow Warrior, Quake, Doom, etc you could miss scripted events happening in the level malignant fibrous histiocytoma prognosis simply because you were busy doing something else. Miss that building blowing up in Blood because you were malignant fibrous histiocytoma prognosis busy looking for secrets? That’s fine, the game would have the event whether you were looking malignant fibrous histiocytoma prognosis at it or not and it never took control of malignant fibrous histiocytoma prognosis the player and forced you to look at the event, it was like "Hey its happening but you do you" and that was great because you always felt in control.

With modern games its like the devs say "Dammit we paid good money for this bit and you malignant fibrous histiocytoma prognosis WILL look at it and go where we say you malignant fibrous histiocytoma prognosis go NOW!!!" which to me always made me feel like being a malignant fibrous histiocytoma prognosis tourist on a sight seeing bus instead of having active malignant fibrous histiocytoma prognosis involvement. It feels like "And on your right you will see the chopper stunt, followed by the big damn hero moment. To your left is the big dramatic scene followed by malignant fibrous histiocytoma prognosis the big battle…please visit the gift shop on your way out"…sigh. There is only so much being led by the nose malignant fibrous histiocytoma prognosis I can stand before I say "fuck this shit I’m out" which is why there are so few modern games I’ve played all the way to the end but firing malignant fibrous histiocytoma prognosis up something like Blood or Duke 3D just to see malignant fibrous histiocytoma prognosis if I can find a few more secrets on my malignant fibrous histiocytoma prognosis own or do a little better than my last run? Sure I’m down for that, hell of a lot more fun for me than just malignant fibrous histiocytoma prognosis being a tourist.

… back in the 90’s when many of us were playing Doom, Duke 3d, Descent and warcraft 2 over IPX emulators like kali. It was probably one of THE most creative times in malignant fibrous histiocytoma prognosis all gaming history and it wasn’t because of romero, it was because of people like John carmack who argued malignant fibrous histiocytoma prognosis to release game tools and made modding and open sourcing malignant fibrous histiocytoma prognosis games in the 90’s a staple. This lead to huge amounts of fan made mods and malignant fibrous histiocytoma prognosis levels for doom, descent, warcraft, quake and all sorts of other games. The creativity of the fans often surpassed the developers in malignant fibrous histiocytoma prognosis many regards, so much that those early modders were hired by valve malignant fibrous histiocytoma prognosis and other companies to make games proper or commercialize their malignant fibrous histiocytoma prognosis mod as a retail product.

That stopped very quickly sadly when the general public got malignant fibrous histiocytoma prognosis internet, that would lead to "the great PC game decline" of us owning our machines and programs. Why? The internet is one giant owrld sized computer which software malignant fibrous histiocytoma prognosis companies now de-facto own and control because they write the laws that malignant fibrous histiocytoma prognosis govern the machines. The public being ignorant of how tech works fell for malignant fibrous histiocytoma prognosis every scam big business had up its sleeve to remove malignant fibrous histiocytoma prognosis software ownership from the end user beginning with RPG’s they had in development being rebranded mmo’s and when the money started rolling in from Ultima malignant fibrous histiocytoma prognosis online, everyone took notice and the main goal was to get malignant fibrous histiocytoma prognosis rid of user control of software completely.

After the four horsemen of the PC game apocalypse, Ultima online, everquest, Guild wars and World of warcraft… this lead us to steam. The next 15 years from 2004 onward would see a malignant fibrous histiocytoma prognosis big decline in tools/user moddable games in the AAA space, with drm on the rise and dedicated servers and exe’s taken hostage on company computers and not fullly released malignant fibrous histiocytoma prognosis with games. Then Team fortress 2 goes fully f2p in 2009 and malignant fibrous histiocytoma prognosis a game fully f2p like league of legends is released malignant fibrous histiocytoma prognosis and everyone wakes up and takes notice of the super malignant fibrous histiocytoma prognosis profits of a locked down game that gamers don’t own and control because now the dumb half of malignant fibrous histiocytoma prognosis humanity has internet and those kids/stupid adults started sending money to SET MERE FLAGS for malignant fibrous histiocytoma prognosis a skin or model to display in a game they malignant fibrous histiocytoma prognosis didn’t own or control. This further lead emboldened game developers and CEO’s to steal the rest of game software right out malignant fibrous histiocytoma prognosis from under us using a new generation of tech illiterate malignant fibrous histiocytoma prognosis kids in asia and europe until we have today…

So here we are 20 years later, of course creativity of modern games is ass. The game industry killed it once the internet enabled them malignant fibrous histiocytoma prognosis to steal the software and take control of it by malignant fibrous histiocytoma prognosis dividing the game into two pieces so you never have malignant fibrous histiocytoma prognosis control of what you paid for. When Activision and others took away the ability of dedicated malignant fibrous histiocytoma prognosis servers / LAN in many games so of course creativity would die. Since it interferes with microtransaction models of games like Destiny, Overwatch to fleece the cretinous and ignorant.

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